Battle of Brunanburh: Wargame for ages 12-18

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Age Group:

Tweens & Teens
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  • This event is for registrants age 12 to 18.

Program Description

Event Details

The Battle of Brunanburh was fought in 937 between Æthelstan, King of England, and an alliance of Olaf Guthfrithson, King of DublinConstantine II, King of Scotland, and Owain, King of Strathclyde.  The battle is often cited as the point of origin for English nationalism and arguably one of the most significant battles in the long history of England.

Æthelstan invaded Scotland with a large military and naval force in 934.  Following the invasion of Scotland, it became apparent that Æthelstan could only be defeated by an allied force of his enemies.  The leader of the alliance was Olaf, joined by Constantine II and Owain. Though they had all been enemies in living memory, they agreed to set aside whatever political and religious differences they might have had in order to achieve one common purpose: to destroy Æthelstan.

The battle resulted in an overwhelming victory for Æthelstan's army.  Æthelstan and his army pursued the invaders until the end of the day, slaying great numbers of enemy troops.  Olaf fled and sailed back to Dublin with the remnants of his army and Constantine escaped to Scotland.

Please pre-register. Games are facilitated by experts from HMGS Next Gen, Inc. who have great experience in running games that are fun and challenging for players. Presented by the Historical Miniatures Gaming Society, Next Gen.

                         

Accessibility and Accommodations

We strive to facilitate access to information and Library services for all patrons. If you have questions about accessibility or a request for accommodation, please phone 203-594-5002, email the librarian in charge of this program (see contact info above), or email [email protected] with as much lead time as possible.

Youth Participation Guidelines

If your child is under 12 years old, an adult caregiver must remain in the Children’s Room for the duration of the program. If your child finishes a program early, or if a child becomes ill, distressed, or behaves in a manner that interferes with other participants’ enjoyment of the program, they may be released into the Children’s Room before the program’s end time. Please ensure that your child knows exactly where to find you at all times.